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A few quick ideas... EmptyThu Mar 01, 2012 9:10 am by Brooke

» RP Rules
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» Spell Creation Rules
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» Event: Monster Busting Phase (Beta) (rules) (unfinished)
A few quick ideas... EmptyThu Apr 09, 2009 4:09 pm by HeightsFinest

» A few quick ideas...
A few quick ideas... EmptyTue Feb 03, 2009 1:56 pm by Crimson Viper

» The Portal
A few quick ideas... EmptyMon Feb 02, 2009 3:38 pm by HeightsFinest


A few quick ideas...

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Post  Crimson Viper Sat Jan 31, 2009 3:32 pm

I have a few ideas and suggestions, mostly little things, but here goes…


1) A recent topics section somewhere.

2) Limitations on number of Summons/Transformations.

3) A question section for people ask anything that they don't understand or aren't sure what to do.

4) A different colored image beside the forums rather than the flashing blue one, I personally don’t think that it stands out enough as it is at the moment. Maybe a yellow one? Or keep the blue as 'new posts' and a grey one for 'no new posts'?

5) Perhaps some more items available at shops, maybe some expensive items to boost people’s stats or something. Like, an item that gives the buyer an extra 10mp for a substantial amount of Gold, for example.

6) Maybe a few more locations to RP. There aren’t that many to be honest, though I can’t really think of any off the top of my head, so someone else’s suggestion for new areas would be nice to see.

7) A five star rating for the different Races’ abilities like Strength, Stamina, Speed, etc. So; a Werewolf would have 5/5 on Strength, a Vampire would have 4/5, and a half-breed would have 3/5, for example.


I think that’s it.
They’re just thoughts and ideas.

Other members input and suggestions are welcome.
And Admin/Mod’s opinions would be great, thanks.
Crimson Viper
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Post  HeightsFinest Sun Feb 01, 2009 2:15 pm

ok well I like the ideas and I will be inputing some of them but I just want to explain why some havent been added.

-For the areas, I dident want to add too much for 2 reasons. 1 being that there still isint that many members and I havent progressed through the story enough. Theres an event that will be using all the areas and I dont want to add any until the events done. 2 is im not sure if I should add too much because then people will have a hard time going around the place, you know?

-As for the shops, I agree more items are needed and im in the process of making more, but until we get more members I dont want to post too many things, I would much rather have more members then post everything and make an announcement so that people know the shop is open and an update on items.

-Question section is great, i'll be adding that, thanks.

-limits on summons/trans I will add

-the flashing lights things I will try to fix, just give me some time, it is annoying to look at lol.

-As for the ratings I did explain it a bit in the jobs/races thing I think, but I'll add that to lessen the confusion.

Ok thanks for your input, its greatly appreciated.
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Post  Crimson Viper Sun Feb 01, 2009 2:57 pm

No problem, I'm glad you used most of them. Smile

And for the others, I see your point, we do need a few more members before adding more and more stuff.


As for the ratings out of five for each race, here's how I think it should be...
If you do decide to use this, feel free to adapt it.

Human

Strength: 2/5
Stamina: 1/5
Speed: 2/5
Vampire

Strength: 4/5
Stamina: 5/5
Speed: 5/5
Werewolf

Strength: 5/5
Stamina: 5/5
Speed: 3/5
Dhampir
(Half-Vampire, Half-Human)

Strength: 3/5
Stamina: 3/5
Speed: 4/5
Wereman
(Half Vampire, half Werewolf)

Strength: 4/5
Stamina: 3/5
Speed: 3/5
Werepyre
(Half Vampire, half Werewolf)

Strength: 4/5
Stamina: 5/5
Speed: 4/5
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Post  HeightsFinest Sun Feb 01, 2009 8:55 pm

Its good but we cant have any mixes with werewolves and vamps. Because imagine if we add were/vamp then everyone will pick it because of the stats, it would be unfair and people wouldent choose the other types. The human/vamp is good since it levels out, still making them only slightly above average yet stronger then a human. the upside to it is, that humans still have more jobs.

So thank you for taking your time to do this and I will use it maybe with some modifications, but unfortunatly to even things out, no were/vamps
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Post  Crimson Viper Mon Feb 02, 2009 8:18 am

Yeah, I just did that in a few minutes.
It could do with a little work to even things out a bit.
But it was mainly to demonstrate the point really, show you exactly what I meant.

Anyway, the whole point is to show people how the races compare.
Just so we don't end up with Humans that think they can physically over-power a Werewolf.

And as for the Werepyre, Werevamp or whatever you want to call it...
I think you could make it the strongest race but isn't allowed spells or something.
That would even it out, or make it less over-powered in comparison, what do you think?
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Post  HeightsFinest Mon Feb 02, 2009 3:36 pm

It just sounds too overpowered. werewolves with wings, fangs, and stuff, its pushing it.

And if they have no spells or anything, then there is really no point. We'd have a bunch of people k.o.ing other people because they say there race can.

If it where to happen then its probably one or 2 people and even then its still just weird.

I think its balanced with just those four combos, you know? At the end of the day, we have to think of the people and how we can make it fair, and having overpowered, over mixed super breeds is just odd and unfair
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Post  Crimson Viper Mon Feb 02, 2009 3:41 pm

Okay, that's fine.
It really doesn't bother me that much anyway.
I've already got my Vampire, so it doesn't bother me, to be honest.

Even though a Werepyre may not be a playable race,
It gives me a few ideas for an Event when we get more users...

Perhaps one uber powerful Werepyre that is terrorizing every other Race, killing all others without mercy and causing destruction everywhere it goes. Or, maybe a group of them (slightly less powerful versions) that are trying to take control doing pretty much the same thing, lots of death and destruction. What do you think?
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Post  HeightsFinest Mon Feb 02, 2009 3:45 pm

maybe one powerful werepyre that was created by a corrupted scientist? that sounds good but I have a plan underway already and one on the way.

heres the first event, and once we get a few more members i'll start the first up.

1st event: https://vamparc.rpg-board.net/bounty-hunters-building-f16/direct-orders-seize-and-capture-this-bounty-t44.htm
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Post  Crimson Viper Tue Feb 03, 2009 5:34 am

I've got another suggestion.

I thought I would post it here instead of making a new topic.

So yeah, I think that there should be an Enchantments section.
For skills/abilites that characters might have that do not require MP.
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Post  HeightsFinest Tue Feb 03, 2009 5:51 am

everything has to have an mp cost, if they dident then they wouldent even be attacks, and if they where, they would have to be incredibly small attacks.

The nearest thing to this is in the transformation or summon making, you can add attacks, ofcourse within reason, you dont have to give your attack an mp cost, but if its really powerful you'd have to give it a number of usable times and also put up the cost for summon or trans.

But idk, no mp cost skills/spells? It sounds like a loophole past the mp cost to me.
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Admin

Posts : 140
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Character sheet
Race: Angel
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Post  Crimson Viper Tue Feb 03, 2009 5:55 am

I didn't neccesarily mean attacks.

I was thinking more along the lines of, like for my character, Fire Manipulation.
So, I can like move/control exsisting fires or something like that.
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Post  HeightsFinest Tue Feb 03, 2009 1:25 pm

still its a loophole. Look at it this way, fire people normally have fire spells, shooting fireballs being a prime example. It cost mp to do that, but then an enchantment can let you control any fire already in existance? its not fair, you'd pretty much be doing the same for no mp cost, and you'd also be able to use any other chars fire moves against them.

You see what I mean?
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Admin

Posts : 140
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Post  Crimson Viper Tue Feb 03, 2009 1:56 pm

Alright, I see what you mean.

Forget that idea then.
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